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Not Quite Right
"Not Quite Right" is a fun and challenging word-based party game where players give clues to teammates to guess a word, but there’s a twist: the clues must be incorrect. The goal is to get your partner to guess the intended word within a time limit by cleverly using incorrect clues that still relate to the original word, requiring both creativity and strategic thinking.
Players take turns as either the clue-giver or guesser, working cooperatively to score points based on how many words are correctly guessed within the time limit. The game encourages quick thinking and clever word associations, creating a lively and entertaining group activity.
"Not Quite Right" is suitable for parties, family gatherings, and team-building exercises, offering replayability and fun engagement for players of all ages and language skills."
Not Quite Right Controls
Gameplay Overview:
- Divide players into pairs. One is the clue-giver, the other is the guesser.
- Set a timer for the round.
- The clue-giver draws a card with a word and provides "not quite right" clues to the guesser.
- The guesser must deduce the word using only the incorrect clues given.
- Each correct word guessed scores a point; aim for the most points in the timeframe.
- Swap roles every round to keep the game dynamic.
Instructions:
- Only incorrect but related clues are allowed.
- Clue-givers cannot use the word or derivatives of it in their hints.
- If the guesser is really struggling, the pair can pass and draw a new card with a penalty.
- The team with the highest score at the end of all rounds wins.
Not Quite Right FAQs
Q: Can the clues involve gestures or charades?
A: No, only verbal clues are allowed, and they must be incorrect but related to the subject word.
Q: How many players can participate?
A: The game is designed for a minimum of four players, with no upper limit, as long as players are evenly divided into teams.
Q: What happens if a clue-giver accidentally uses a correct clue?
A: That word must be discarded, and no points are awarded for it.
Q: Is there a penalty for passing on words?
A: Yes, passing results in a penalty to encourage strategic clue-giving.
Q: Can players choose their partners?
A: Yes, players can freely choose their partners, but mixing teams between rounds is recommended for added excitement.
Support Languages
"Not Quite Right" supports English.