Controls
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Not Quite Right

"Not Quite Right" is a fun and challenging word-based party game where players give clues to teammates to guess a word, but there’s a twist: the clues must be incorrect. The goal is to get your partner to guess the intended word within a time limit by cleverly using incorrect clues that still relate to the original word, requiring both creativity and strategic thinking.

Players take turns as either the clue-giver or guesser, working cooperatively to score points based on how many words are correctly guessed within the time limit. The game encourages quick thinking and clever word associations, creating a lively and entertaining group activity.

"Not Quite Right" is suitable for parties, family gatherings, and team-building exercises, offering replayability and fun engagement for players of all ages and language skills."

Platform:
PC / Mobile
Release Date:
2024-11-05
Updated Date:
2025-05-07
Version:
1.0.0

Not Quite Right Controls

Gameplay Overview:

  1. Divide players into pairs. One is the clue-giver, the other is the guesser.
  2. Set a timer for the round.
  3. The clue-giver draws a card with a word and provides "not quite right" clues to the guesser.
  4. The guesser must deduce the word using only the incorrect clues given.
  5. Each correct word guessed scores a point; aim for the most points in the timeframe.
  6. Swap roles every round to keep the game dynamic.

Instructions:

  • Only incorrect but related clues are allowed.
  • Clue-givers cannot use the word or derivatives of it in their hints.
  • If the guesser is really struggling, the pair can pass and draw a new card with a penalty.
  • The team with the highest score at the end of all rounds wins.

Not Quite Right FAQs

Q: Can the clues involve gestures or charades?

A: No, only verbal clues are allowed, and they must be incorrect but related to the subject word.

Q: How many players can participate?

A: The game is designed for a minimum of four players, with no upper limit, as long as players are evenly divided into teams.

Q: What happens if a clue-giver accidentally uses a correct clue?

A: That word must be discarded, and no points are awarded for it.

Q: Is there a penalty for passing on words?

A: Yes, passing results in a penalty to encourage strategic clue-giving.

Q: Can players choose their partners?

A: Yes, players can freely choose their partners, but mixing teams between rounds is recommended for added excitement.

Support Languages

"Not Quite Right" supports English.