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Midnight Duel
Made in 2 days for the mini jam 171. Kinda rushed, very short, very hard. I wanted to experiment with some weird combat system just for fun and here it is. Limitation is constant escalation so the game is 1 constantly escalating fight. It gets harder and harder over 4 phases. How to play: Input the patterns on the left to attack. Input the pattern above the enemy to parry them. If there is a number above the enemy then deal that much damage to them to stagger them. Slash = 8 damage. Heavy slash = 20 damage. Quick hit = 2 damage. You deal 50% more damage if the enemy is stunned. Blocking will reduce the next hit to 25% the original damage, if used within 1 second of the incoming attack. Using another move cancels the block. Game has a few bugs, sorry about that. But one of them makes the game easier.
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Midnight Duel Controls
Input patterns to attack, Parry with the pattern above enemy, Deal damage to stagger, Slash = 8 damage, Heavy slash = 20 damage, Quick hit = 2 damage, 50% more damage if enemy is stunned, Block reduces next hit damage
Midnight Duel In-Game Screenshots
